package com.terrynoya.fight.stateMachine.triggers
{
	import com.terrynoya.fight.char.Character;
	import com.terrynoya.fight.evaluation.Node;
	import com.terrynoya.fight.evaluation.ParseState;

	public class Win
	{
		public function Win()
		{
			
		}
		
		public static function eval(data:Object,node:Node):*
		{
			var chara:Character = Character(data);
			return false;
		}
		
		public static function parse(state:ParseState):Node
		{
			return state.baseNode;
		}
	}
}